Rogue Fable III
by Justin_wang123
Rogue Fable III
Rogue Fable III のタグ
説明
Rogue Fable IIIは、クラシックローグライクの難易度・戦術・戦略と、現代的なUIやグラフィックを融合した作品です。1時間以内にクリア可能な設計ながら、毎回異なるバリエーションを楽しめます。Rogue Fable IIIの特徴:
・9つの基本クラス(ゲーム中にマルチクラス化可能)
・6種のスキル、65のタレント、42のアビリティでキャラクターを構築
・13のユニークなダンジョン分岐
・110種類のモンスター(固有能力・行動・強み・弱みあり)
・140種類のアイテム
Rogue Fable IIIは現在も継続開発中で、数週間ごとにアップデート予定。Steam早期アクセスも計画中です。多くのテスターの皆さんに感謝します!フィードバックやバグ報告、ゲーム談義はDiscordグループ(https://discord.gg/uC9m5wU)まで。
遊び方
・Shift+キャラクタークリックで拡張休憩
・テンキーで移動可能
・1,2,3,4…でアビリティのクイックキャスト
・[a]でターゲットモード切替(テンキーでカーソル移動可、遠距離攻撃向け)
・[w]で武器の持ち替え
・[e]で自動探索
・[tab]で最寄りの敵を自動攻撃
・[q]でクイックスロット武器で自動攻撃
・[esc]でアビリティ・アイテム・メニューをキャンセル
・<と>で階段への高速移動や昇降
開発者アップデート
After 3 long years of development, the full version of Rogue Fable III is finally released and available on Steam!
https://store.steampowered.com/app/956450/Rogue_Fable_III/
コメント
WalrusBites
Dec. 06, 2018
Why don't our mages have resistance their native element? Going up against fire-based enemies as a fire mage weakens your damage output, but theirs seems to stay the same.
p0tatoe
Dec. 04, 2018
I feel that getting a second copy of a tome should give you a talent point or something.
Sanmei
Jan. 25, 2019
Feels more prone to difficulty spikes than the previous game. I never have to worry about HP attrition, just getting pulverized by an unexpected challenge.
clasher235
Dec. 01, 2018
I went down into an optional dungeon, and a fire lizard shot flames at me across a gap. I then went up, and, on the same place, there was smoke drifting up out of a gap in the floor. I'm amazed by the attention to detail.
GIJohnny
Nov. 28, 2018
After finally winning, my main gripe is this: the "treasure" for completing level 4 of the sewers, core and ice caves is pure unenchanted crap. Pretty anti-climactic reward for the epic battles that led there. Is this intentional or a bug? Otherwise, this game is a solid 5/5 stars for me :)
Thanks! That's been on my todo list for awhile, having 'good' treasure in places where appropriate. Same would go in the rooms where there are 3 crystal chests to choose from, it should select 3 'good' and different items to make the choice interesting. Same goes for stuff behind locked gates. So at some future update I'll likely have some sort of generic way of generating 'good' items that takes into account what the player has, mods stuff appropriately etc.