Reactor Incremental

Reactor Incremental

par Cael
Signaler un bug
Signaler le jeu
Top
Bloons Monkey City
Top
The Enchanted Cave 2
Top
Fleeing the Complex
Top
Kingdom Rush
Top
Incremancer
🔥 Tendances
NGU IDLE
Top
UnpuzzleX
Top
Escape Game - Computer Office Escape
Top
Swords and Souls
Top
The King's League: Odyssey
Top
Epic Battle Fantasy 4
Top
Learn to Fly 2
Top
SAS: Zombie Assault 4
Top
Learn to Fly 3
Top
Bloons TD 5
Top
Bit Heroes
Top
Epic Battle Fantasy 5
Top
Kingdom Rush Frontiers
Top
Retro Bowl
Top
Mutilate-a-Doll 2
Loading ad...

Reactor Incremental

Note:
4.2
Sortie : January 22, 2015
Dernière mise à jour : November 03, 2017
Développeur: Cael

Tags pour Reactor Incremental

Description

Un incremental clicker/idle où vous gérez un réacteur nucléaire ! (Avec de nombreuses couches d'abstraction.) Les cellules de combustible produisent de l'énergie et de la chaleur. L'énergie vous rapporte de l'argent pour acheter plus de pièces, et la chaleur provoque une fusion si elle s'accumule trop. Ce jeu est fortement inspiré par le mod Minecraft IndustrialCraft. J'espère sincèrement que ce sera vu comme un hommage, et non comme une copie, car je suis un grand fan de l'équipe IC2.

Comment jouer

Clic gauche pour sélectionner les types de composants, acheter des améliorations, cliquer sur les boutons et placer des composants. Clic droit pour retirer les composants de la grille. Plus les pièces chauffent, moins elles sont remboursées, et les cellules de combustible ne vous rendront jamais d'argent ! Lorsque vous accumulez assez de chaleur et d'argent, vous pourrez 'prestiger', ce qui implique de recommencer à zéro. Vous perdrez tout votre argent, énergie et améliorations accumulés. En échange, vous gagnerez des Particules Exotiques, qui permettent de débloquer de nouveaux types de composants de réacteur et des améliorations puissantes. Les Particules Exotiques sont aussi la statistique principale du jeu, donc si vous voulez finir dans le classement, c'est votre meilleure chance !

Mises à jour des développeurs

Apr 10, 2016 9:11am

Hello everyone! Just checking in to remind everyone that I’m still alive and kicking. I’ve just uploaded a new build that has three ‘exciting’ new features. Hopefully that’ll keep you tided over while I work on some BIG changes. So here are the new things:

There’s a new upgrade that allows you to E X P A N D Y O U R R E A C T O R. People have been asking for this for a long time. It costs a hefty amount of Exotic Particles, and each level adds another row and column to your reactor.

Exchangers have been ‘fixed’! Before they were, uh, random, in order to prevent the kind of sided bias you can see in Reactor Idle. It was an adequate solution, but as the game progresses into the future, I wanted something a little more consistent. Exchangers are now 100% deterministic, though their new behavior in more complex setups might take some getting used to.

Extreme Coolant Cells have been changed to take 10% of the current heat of whichever components they’re affecting, rather than some weird formula that I couldn’t possibly decipher a year later.

Commentaires

0/1000
DestructivForce avatar

DestructivForce

Jan. 13, 2018

1173
18

*Misclicks once* *reactor explodes* well then...

gedanken_welten avatar

gedanken_welten

Jan. 29, 2015

2050
56

I have 2 suggestions.
1. I think that saveable designs would be nice, so you can save and compare designs that are different, like inderect cooling vs. direct cooling etc.
2. A second "tab" would be nice, where you can build experimental designs while the the reactor in the first tab generates money. The "experimental" tab should not be able to generate money. Just so that you can work on something, while your current top notch design generates money.

I Like thos game very much, although I think that there are still big balancing issues, like the heat exchanger. Although it now can transfer more heat than before the upgrade, it's still better tu use direct cooling an go completely without exchangers. That's ab bit sad. Still rating 5/5 ^^ .

SilverSlyder avatar

SilverSlyder

Jan. 31, 2015

1763
66

Message to the game Dev: I can't speak for everyone here but as for me, I'm more than happy to put up with repeated/botched updates with someone who updates fairly frequently rather than deal with a crappy game that someone never touches again. Nice job so far, I look forward to see where this goes.

kNIGHT0wl avatar

kNIGHT0wl

Feb. 02, 2015

1060
39

An idea...how about a slider, with a max value of the number of ticks per second. That way you can turn it down, and slow the ticks, in case you want to make a change and monitor it with time to respond.

Hootplate avatar

Hootplate

Jan. 31, 2015

1014
45

In response to your latest update; brother, you've been the most reliable, constant, and engaging developer I've had the pleasure to come across. PLEASE keep coding, keep building, keep conversing with your playerbase just like you do. We need more like you in every field of work. Thank you so much for writing something that is about to eat another evening up. :)

Top
Understanding Games: Episode 1
Top
3D Logic
Top
Understanding Games: Episode 2
Top
Four Second Frenzy
Top
Understanding Games: Episode 3
Top
Seven Deadly Sins
Top
Dark Cut
Top
Gamma Bros
Top
Champion
Top
Cosmic Crush