Reactor Incremental

Reactor Incremental

von Cael
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Reactor Incremental

Bewertung:
4.2
Veröffentlicht: January 22, 2015
Zuletzt aktualisiert: November 03, 2017
Entwickler: Cael

Tags für Reactor Incremental

Beschreibung

Ein Incremental Clicker/Idler, bei dem du ein Kernkraftwerk verwaltest! (Mit vielen, vielen Abstraktionsebenen.) Brennstoffzellen erzeugen Strom und Hitze. Strom bringt dir Geld für neue Teile, und zu viel Hitze führt zum Super-GAU. Das Spiel ist stark inspiriert vom Minecraft-Mod IndustrialCraft. Ich hoffe sehr, dass dies als Hommage gesehen wird und nicht als Abklatsch, denn ich bin ein großer Fan des IC2-Teams.

Spielanleitung

Linksklick, um Komponententypen auszuwählen, Upgrades zu kaufen, Buttons zu klicken und Komponenten zu platzieren. Rechtsklick, um Komponenten aus dem Raster zu entfernen. Je heißer die Teile werden, desto weniger Geld bekommst du beim Verkauf zurück, und Brennstoffzellen geben dir nie Geld zurück! Wenn du genug Hitze und Geld angesammelt hast, kannst du 'prestigieren', also neu anfangen. Du verlierst dabei alles angesammelte Geld, Strom und Upgrades. Dafür erhältst du Exotische Partikel, mit denen du dauerhaft neue Reaktorkomponenten und mächtige Upgrades freischalten kannst. Exotische Partikel sind auch die wichtigste Statistik im Spiel – wenn du auf der Bestenliste landen willst, ist das dein Ziel!

Entwickler-Updates

Apr 10, 2016 9:11am

Hello everyone! Just checking in to remind everyone that I’m still alive and kicking. I’ve just uploaded a new build that has three ‘exciting’ new features. Hopefully that’ll keep you tided over while I work on some BIG changes. So here are the new things:

There’s a new upgrade that allows you to E X P A N D Y O U R R E A C T O R. People have been asking for this for a long time. It costs a hefty amount of Exotic Particles, and each level adds another row and column to your reactor.

Exchangers have been ‘fixed’! Before they were, uh, random, in order to prevent the kind of sided bias you can see in Reactor Idle. It was an adequate solution, but as the game progresses into the future, I wanted something a little more consistent. Exchangers are now 100% deterministic, though their new behavior in more complex setups might take some getting used to.

Extreme Coolant Cells have been changed to take 10% of the current heat of whichever components they’re affecting, rather than some weird formula that I couldn’t possibly decipher a year later.

Kommentare

0/1000
DestructivForce avatar

DestructivForce

Jan. 13, 2018

1173
18

*Misclicks once* *reactor explodes* well then...

gedanken_welten avatar

gedanken_welten

Jan. 29, 2015

2050
56

I have 2 suggestions.
1. I think that saveable designs would be nice, so you can save and compare designs that are different, like inderect cooling vs. direct cooling etc.
2. A second "tab" would be nice, where you can build experimental designs while the the reactor in the first tab generates money. The "experimental" tab should not be able to generate money. Just so that you can work on something, while your current top notch design generates money.

I Like thos game very much, although I think that there are still big balancing issues, like the heat exchanger. Although it now can transfer more heat than before the upgrade, it's still better tu use direct cooling an go completely without exchangers. That's ab bit sad. Still rating 5/5 ^^ .

SilverSlyder avatar

SilverSlyder

Jan. 31, 2015

1763
66

Message to the game Dev: I can't speak for everyone here but as for me, I'm more than happy to put up with repeated/botched updates with someone who updates fairly frequently rather than deal with a crappy game that someone never touches again. Nice job so far, I look forward to see where this goes.

kNIGHT0wl avatar

kNIGHT0wl

Feb. 02, 2015

1060
39

An idea...how about a slider, with a max value of the number of ticks per second. That way you can turn it down, and slow the ticks, in case you want to make a change and monitor it with time to respond.

Hootplate avatar

Hootplate

Jan. 31, 2015

1014
45

In response to your latest update; brother, you've been the most reliable, constant, and engaging developer I've had the pleasure to come across. PLEASE keep coding, keep building, keep conversing with your playerbase just like you do. We need more like you in every field of work. Thank you so much for writing something that is about to eat another evening up. :)

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