Idle Tower Defense
oleh tbiz5270
Idle Tower Defense
Tag untuk Idle Tower Defense
Deskripsi
Idle Tower Defense ialah yang pertama seumpamanya - gabungan inovatif genre yang menyegarkan dalam pasaran permainan idle yang terlalu serupa. Antara strategi memilih bila dan di mana untuk meletakkan menara, menggunakan kemahiran dan sihir yang hebat, mengumpul pelbagai item bonus berkuasa, serta kemajuan berterusan dan angka besar yang menjadi ciri permainan idle, Idle TD pasti memuaskan hati peminat kedua-dua genre. Selain itu, anda boleh lupakan auto-clicker, kerana ini adalah permainan idle sebenar tanpa klik berulang yang membosankan! Bina beberapa menara, duduk santai, dan biarkan mereka membunuh musuh tanpa henti untuk anda.
Cara Bermain
Bina menara untuk menghalang raksasa musuh sampai ke hujung laluan. Tetapi jangan risau tentang kebocoran - raksasa akan muncul semula di permulaan (membolehkan anda bermain secara idle!). Namun, ada bos di akhir setiap gelombang yang mesti anda kalahkan untuk mara ke gelombang seterusnya. Jika bos itu terlepas, gelombang akan bermula semula. Ini adalah permainan idle sebenar, jadi tiada klik berulang dalam permainan ini. Menara anda akan menyerang secara automatik dan mara sejauh mana yang mereka mampu. Namun, permainan aktif tetap memberi kelebihan. Ketik pada musuh yang hampir terlepas untuk memfokuskan sasaran. Gunakan kemahiran unik setiap menara untuk kuasa tambahan bagi mengalahkan bos sukar. Prestij untuk memperoleh berlian, mata kemahiran, dan aura - semuanya memberi bonus sangat berguna yang mempengaruhi semua aspek permainan. Lengkapkan pencapaian dan misi harian untuk mendapatkan rubi yang boleh digunakan membeli pelbagai item berguna. Dan paling penting, nikmati permainan ini :)
Kemas Kini Pembangun
Update May 19, 2017 (3pm EST)
Read the details on the forum:
http://www.kongregate.com/forums/922545-idle-tower-defense/topics/766251-update-may-19-2017-3pm-est-various-minor-changes
Komen
Tenzhi
May. 09, 2017
Tower skills are too annoying to use for such limited effects. Suggestion: Instead of giving each tower a mana rating, instead give the player a mana rating and have the tower skills be toggles that subtract from the player's maximum mana pool when they're toggled on. Then the player can only have a limited number active at any given time and has to decide which ones are most beneficial to their play style. If the player gets personal skills that also draw on mana, it would add a further element of strategy.
Good suggestions. An autocast and/or hotkey menu mechanic will be coming soon.
Borodin
Nov. 25, 2017
Ehh....endless "Retrieving Use Data" ...
Fuzzyfsh
May. 08, 2017
nice game, only towers should focus on enemy closest to exit or have the ability to select target preferences.
jacksonas
May. 15, 2017
I have 20 units, each has 2 skills. in order to use them I click on every one and I even have to select the same unit again to use both of it's skills. If I want to use all skills I have to do...a lot of accurate clicks, the boss is gone by the time I have activated the skills, or I am not fast enough and can't activate the ones I need at the same time , please look into an easier way to use skills thank you.
abaileyatd
May. 14, 2017
Once you build every tower, moving them becomes impossible. Honestly even before then once it gets crowded having to wait minimum 30 seconds to juggle two towers around is extremely tedious. I understand the thought behind the time limit for moving towers, but honestly things progress so well that I don't think I would really abuse it if it was gone, and it would alleviate some aggrivations. Been rocking this for a couple days and I'm loving it, but I also feel like I'm almost "done" (wave 500, all towers built, all towers with equipment) hope some more content comes soon!