Idle Tower Defense
by tbiz5270
Idle Tower Defense
Idle Tower Defense のタグ
説明
Idle Tower Defenseは、ジャンルを革新的に融合した初の作品です。タワーの設置タイミングや場所の戦略、強力なスキルや魔法の活用、豊富なボーナスアイテムの収集、そしてアイドルゲーム特有の絶え間ない成長と巨大な数字。アイドルTDは両ジャンルのファンを満足させること間違いなし!さらに、無意味な連打は不要。タワーを建てて後は放置、敵をどんどん倒してくれます。
遊び方
タワーを建てて敵モンスターがゴールに到達するのを防ぎましょう。漏れても大丈夫—モンスターは最初に戻るので放置OK!ただし各ウェーブの最後のボスは倒さないと次に進めません。ボスが漏れるとウェーブやり直し。タワーは自動で攻撃・進行しますが、アクティブ操作にもメリットあり。敵をタップして集中攻撃、各タワーのスキルでパワーアップ、プレステージでダイヤ・スキルポイント・オーラを獲得、実績やデイリーミッションでルビーを集めて便利アイテムを購入。何より楽しんでください :)
開発者アップデート
Update May 19, 2017 (3pm EST)
Read the details on the forum:
http://www.kongregate.com/forums/922545-idle-tower-defense/topics/766251-update-may-19-2017-3pm-est-various-minor-changes
コメント
Tenzhi
May. 09, 2017
Tower skills are too annoying to use for such limited effects. Suggestion: Instead of giving each tower a mana rating, instead give the player a mana rating and have the tower skills be toggles that subtract from the player's maximum mana pool when they're toggled on. Then the player can only have a limited number active at any given time and has to decide which ones are most beneficial to their play style. If the player gets personal skills that also draw on mana, it would add a further element of strategy.
Good suggestions. An autocast and/or hotkey menu mechanic will be coming soon.
Borodin
Nov. 25, 2017
Ehh....endless "Retrieving Use Data" ...
Fuzzyfsh
May. 08, 2017
nice game, only towers should focus on enemy closest to exit or have the ability to select target preferences.
jacksonas
May. 15, 2017
I have 20 units, each has 2 skills. in order to use them I click on every one and I even have to select the same unit again to use both of it's skills. If I want to use all skills I have to do...a lot of accurate clicks, the boss is gone by the time I have activated the skills, or I am not fast enough and can't activate the ones I need at the same time , please look into an easier way to use skills thank you.
abaileyatd
May. 14, 2017
Once you build every tower, moving them becomes impossible. Honestly even before then once it gets crowded having to wait minimum 30 seconds to juggle two towers around is extremely tedious. I understand the thought behind the time limit for moving towers, but honestly things progress so well that I don't think I would really abuse it if it was gone, and it would alleviate some aggrivations. Been rocking this for a couple days and I'm loving it, but I also feel like I'm almost "done" (wave 500, all towers built, all towers with equipment) hope some more content comes soon!