Idle Tower Defense
oleh tbiz5270
Idle Tower Defense
Tag untuk Idle Tower Defense
Deskripsi
Idle Tower Defense adalah yang pertama dari jenisnya - perpaduan inovatif genre yang menyegarkan di pasar game idle yang terlalu mirip. Mulai dari strategi memilih kapan dan di mana menempatkan menara, memanfaatkan skill dan sihir kuat, mengumpulkan banyak item bonus, hingga progres konstan dan angka besar yang menjadi ciri khas game idle, Idle TD pasti memuaskan penggemar kedua genre. Selain itu, kamu bisa melupakan auto-clicker, karena ini adalah game idle sejati tanpa klik berulang yang sia-sia! Bangun beberapa menara, duduk santai, dan biarkan mereka membantai musuh sebanyak-banyaknya untukmu.
Cara Bermain
Bangun menara untuk menghentikan monster musuh mencapai akhir jalur. Tapi jangan khawatir soal bocor - monster akan respawn di awal (kamu bisa idle!). Namun, ada bos di akhir setiap gelombang yang harus kamu kalahkan untuk lanjut ke gelombang berikutnya. Jika bos lolos, gelombang akan diulang. Ini benar-benar game idle, jadi tidak ada klik berulang di sini. Menaramu akan menyerang otomatis dan maju sejauh yang mereka bisa sendiri. Namun, bermain aktif tetap ada manfaatnya. Ketuk musuh yang hampir lolos untuk fokus menyerang. Gunakan skill unik tiap menara untuk power-up besar melawan bos sulit. Prestige untuk mendapatkan berlian, poin skill, dan aura - semuanya memberi bonus besar yang mempengaruhi seluruh aspek game. Selesaikan pencapaian dan misi harian untuk mendapatkan rubi yang bisa digunakan membeli berbagai item berguna. Dan yang terpenting, nikmati permainannya :)
Pembaruan dari Developer
Update May 19, 2017 (3pm EST)
Read the details on the forum:
http://www.kongregate.com/forums/922545-idle-tower-defense/topics/766251-update-may-19-2017-3pm-est-various-minor-changes
Komentar
Tenzhi
May. 09, 2017
Tower skills are too annoying to use for such limited effects. Suggestion: Instead of giving each tower a mana rating, instead give the player a mana rating and have the tower skills be toggles that subtract from the player's maximum mana pool when they're toggled on. Then the player can only have a limited number active at any given time and has to decide which ones are most beneficial to their play style. If the player gets personal skills that also draw on mana, it would add a further element of strategy.
Good suggestions. An autocast and/or hotkey menu mechanic will be coming soon.
Borodin
Nov. 25, 2017
Ehh....endless "Retrieving Use Data" ...
Fuzzyfsh
May. 08, 2017
nice game, only towers should focus on enemy closest to exit or have the ability to select target preferences.
jacksonas
May. 15, 2017
I have 20 units, each has 2 skills. in order to use them I click on every one and I even have to select the same unit again to use both of it's skills. If I want to use all skills I have to do...a lot of accurate clicks, the boss is gone by the time I have activated the skills, or I am not fast enough and can't activate the ones I need at the same time , please look into an easier way to use skills thank you.
abaileyatd
May. 14, 2017
Once you build every tower, moving them becomes impossible. Honestly even before then once it gets crowded having to wait minimum 30 seconds to juggle two towers around is extremely tedious. I understand the thought behind the time limit for moving towers, but honestly things progress so well that I don't think I would really abuse it if it was gone, and it would alleviate some aggrivations. Been rocking this for a couple days and I'm loving it, but I also feel like I'm almost "done" (wave 500, all towers built, all towers with equipment) hope some more content comes soon!