Idle Tower Defense

Idle Tower Defense

par tbiz5270
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Idle Tower Defense

Note:
4.0
Sortie : May 08, 2017
Dernière mise à jour : June 05, 2017
Développeur: tbiz5270

Tags pour Idle Tower Defense

Description

Idle Tower Defense est le premier du genre – un mélange innovant de genres qui apporte un vent de fraîcheur dans le marché des jeux idle trop similaires. Entre la stratégie de placement des tours, l’utilisation de compétences et magies puissantes, la collecte d’une multitude de bonus, et la progression constante avec des chiffres énormes typiques des jeux idle, Idle TD saura plaire à tous les fans des deux genres. En plus, rangez vos auto-clickers, car c’est un vrai jeu idle sans clics répétitifs inutiles ! Construisez quelques tours, détendez-vous, et laissez-les massacrer des vagues d’ennemis pour vous.

Comment jouer

Construisez des tours pour empêcher les monstres ennemis d’atteindre la fin du chemin. Pas d’inquiétude pour les fuites – les monstres réapparaîtront simplement au début (ce qui vous permet d’idler !). Cependant, il y a un boss à la fin de chaque vague que vous devez vaincre pour passer à la suivante. S’il passe, la vague recommence. C’est un vrai jeu idle, donc pas de clics répétitifs. Vos tours attaqueront et progresseront toutes seules. Cependant, le jeu actif a ses avantages. Touchez un ennemi qui s’échappe pour le cibler. Utilisez les compétences uniques de chaque tour pour des boosts puissants contre les boss difficiles. Prestige pour gagner des diamants, points de compétence et auras – tous offrant des bonus très utiles qui influencent tous les aspects du jeu. Réalisez des succès et des missions quotidiennes pour gagner des rubis à échanger contre toutes sortes d’objets utiles. Et surtout, amusez-vous :)

Mises à jour des développeurs

May 19, 2017 12:03pm

Update May 19, 2017 (3pm EST)

Read the details on the forum:

http://www.kongregate.com/forums/922545-idle-tower-defense/topics/766251-update-may-19-2017-3pm-est-various-minor-changes

Commentaires

0/1000
Tenzhi avatar

Tenzhi

May. 09, 2017

295
12

Tower skills are too annoying to use for such limited effects. Suggestion: Instead of giving each tower a mana rating, instead give the player a mana rating and have the tower skills be toggles that subtract from the player's maximum mana pool when they're toggled on. Then the player can only have a limited number active at any given time and has to decide which ones are most beneficial to their play style. If the player gets personal skills that also draw on mana, it would add a further element of strategy.

tbiz5270
tbiz5270 Développeur

Good suggestions. An autocast and/or hotkey menu mechanic will be coming soon.

Borodin avatar

Borodin

Nov. 25, 2017

246
11

Ehh....endless "Retrieving Use Data" ...

Fuzzyfsh avatar

Fuzzyfsh

May. 08, 2017

254
15

nice game, only towers should focus on enemy closest to exit or have the ability to select target preferences.

jacksonas avatar

jacksonas

May. 15, 2017

210
13

I have 20 units, each has 2 skills. in order to use them I click on every one and I even have to select the same unit again to use both of it's skills. If I want to use all skills I have to do...a lot of accurate clicks, the boss is gone by the time I have activated the skills, or I am not fast enough and can't activate the ones I need at the same time , please look into an easier way to use skills thank you.

abaileyatd avatar

abaileyatd

May. 14, 2017

136
10

Once you build every tower, moving them becomes impossible. Honestly even before then once it gets crowded having to wait minimum 30 seconds to juggle two towers around is extremely tedious. I understand the thought behind the time limit for moving towers, but honestly things progress so well that I don't think I would really abuse it if it was gone, and it would alleviate some aggrivations. Been rocking this for a couple days and I'm loving it, but I also feel like I'm almost "done" (wave 500, all towers built, all towers with equipment) hope some more content comes soon!

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